            H O W   T O  P L A Y              C R I B B A G E       Before the start of the first hand, eachplayer draws a card from a fanned out deck todetermine who receives the first crib; thelowest card wins.       In Cribbage, both players begin with sixcards.  Each player will then discard two cardsfrom their hand which forms the CRIB.       Next the player who did not deal will draw acard from the remaining cards fanned.  This cardbecomes the STARTER or UPCARD card.  If the cardselected is a JACK, the opponent receives 2points for 'HIS HEELS'.       Each player, starting with the person who didnot deal, plays a card in hand.  The face valueof this card (jacks, queens, and kings have avalue of 10) is added to the total of the cardspreviously laid down.  Play continues in thismanner, alternating turns, till the count is notgreater than 31.  When a player is unable toplay another card without exceeding 31, theplayer must use the 'GO' option.  When thisoccurs, the opponent gets 1 point for the 'GO'.In addition, the opponent must lay down anycards that will not make the count exceed 31.The opponent receives points for runs or pairsplayed.  If the count equals 31 exactly, the'GO' earns 2 points instead of only 1.       The player who used the 'GO' option plays acard in hand restarting the count at zero.  Playis continued until all remaining cards are used.The player who lays the last card receives 1point.       During play, either player will receivepoints when these following combinations occur:    Fifteen (15) -> Making the count equal 15 earns                2 points.    Pair         -> Earns 2 points when a card is                played of the same rank of the                last card played.    Pair Royal   -> Earns 6 points when last three                cards played are the                same rank.    Double Pair  -> Earns 12 points when last four                cards played are the same rank.    Run          -> Earns 1 point for each card of a                sequence that is three or more                cards in length (e.g., 7-8-9                or J-Q-K of any suit).       When all cards have been played, each playermust show the opponent his/her hand and tabulateits count.  This count is added to each player'spoint total.  The dealer also tabulates thecount in the CRIB.  This count is then added tothe dealer's point total.  The count iscalculated in the following manner:      For any combination of 15, score 2 points.  For each pair of the same rank, score 2 points.  For any run of 3 or greater, score 1 point    for each card in sequence.  For a flush, score 4 points when four cards    in the hand are of the same suit. If the    STARTER card is also of the same suit,    add 1 extra point.  For 'Nobs' score 1 point when a JACK    is the same suit as the STARTER card.       In TeleCards MUGGINS scoring is possible ONLYwhen playing another person.  The player who wonthe first crib determines the scoring methodbefore the first hand is dealt.  When the'Scoring Method' window is presented select 'H'or 'Human' to place Cribbage in the MUGGINSmode.  For a new Cribbage player, it isrecommended to select 'A' or 'Automatic'allowing the computer to score all hands.       For MUGGINS mode, a player has three chancesto successfully enter the count for each handtabulated.  If a player fails or enters anincorrect total, the difference calculated bythe computer is automatically awarded to theother player.       The game ends when either player reaches 121points.  At this time the game will ask bothplayers if they wish to play again.               ---- END ----    